First Person Shooters (Games)

DOOM and DOOM 2 Getting New Enhanced Versions (ign.com) 63

QuakeCon 2024 kicks off today with the announcement of enhanced remasters of the first two Doom games, which will feature online cross-platform deathmatch, co-op support for up to 16 players, upgraded visuals, and additional content including a new episode for Doom 2. The compilation, titled DOOM + DOOM 2, runs on the KEX Engine and will include new maps, a newly-updated soundtrack, and support for 4K resolution, with a possible free upgrade for existing console owners. IGN reports: While unconfirmed, it appears that console owners who already own DOOM or DOOM 2 will get the upgrade for free. It's currently available for purchase on Xbox Series X/S for $9.99, though it has been pulled from the Steam store. When it's released, DOOM + DOOM 2 will be perhaps the most comprehensive version of the venerable shooters to date. You can watch the trailer here.
Games

Chess Player Suspended After Allegedly Poisoning Her Rival (chess.com) 77

The Russian Chess Federation is suspending a player who is facing jail time for allegedly trying to poison her rival with mercury during a chess tournament. Chess.com reports: Amina Abakarova, a 40-year-old chess coach from Makhachkala in the Russian Republic of Dagestan, is accused of trying to poison her rival, 30-year-old Umayganat Osmanova. The incident unfolded during the Dagestan Chess Championship on August 2, according to a Telegram channel that first reported on the story, and is now making headlines in state-run Russian news media as well as reaching global media as well. Security camera footage shows the incident where Abakarova calmly walked over to the board where Osmanova was supposed to appear 20 minutes later. It was reported that she'd previously asked if cameras were in operation and been told that they weren't. She then smeared what is said to be potentially deadly mercury from a thermometer.

Osmanova said she began feeling unwell 30 minutes later, complaining of nausea and dizziness, prompting an immediate call for medical assistance. Doctors eventually concluded that poisoning was a likely cause. After reviewing the footage from security cameras, the arbiter reported it to the police and Abakarova was detained, rtv1.com reports. [...] Abakarova has reportedly confessed that she wanted to "knock her opponent out of the tournament," admitting "personal hostility" toward Osmanova, who had a week earlier won the Dagestan Rapid Championship above her on tiebreaks. The plan was not to harm Osmanova, but to scare her, according to a police report quoted by Russian media.

Abakarova has now been detained by police and is facing up to three years in jail, according to The Mirror. Andrey Filatov, the President of the Russian Chess Federation, has also confirmed that Abakarova is temporarily suspended from Russian chess events, pending an investigation into the incident. She is potentially facing a lifetime ban. [...] Despite falling ill, Osmanova fully recovered and continued the tournament, eventually finishing in second place and winning a prize. Abakarova was expelled after the fourth round and is unlikely to play chess again anytime soon.

Robotics

Google DeepMind Develops a 'Solidly Amateur' Table Tennis Robot (techcrunch.com) 20

An anonymous reader quotes a report from TechCrunch: In a newly published paper titled "Achieving Human Level Competitive Robot Table Tennis," Google's DeepMind Robotics team is showcasing its own work on the game. The researchers have effectively developed a "solidly amateur human-level player" when pitted against a human component. During testing, the table tennis bot was able to beat all of the beginner-level players it faced. With intermediate players, the robot won 55% of matches. It's not ready to take on pros, however. The robot lost every time it faced an advanced player. All told, the system won 45% of the 29 games it played. "This is the first robot agent capable of playing a sport with humans at human level and represents a milestone in robot learning and control," the paper claims. "However, it is also only a small step towards a long-standing goal in robotics of achieving human level performance on many useful real world skills. A lot of work remains in order to consistently achieve human-level performance on single tasks, and then beyond, in building generalist robots that are capable of performing many useful tasks, skillfully and safely interacting with humans in the real world."

The robot's biggest trouble areas are responding to fast balls, high and low balls. It also has trouble with backhand and the ability to read the spin on an incoming ball. Here's how the researchers plan to address the issue with fast balls: "To address the latency constraints that hinder the robot's reaction time to fast balls, we propose investigating advanced control algorithms and hardware optimizations. These could include exploring predictive models to anticipate ball trajectories or implementing faster communication protocols between the robot's sensors and actuators."
Movies

Video Game Adaptation 'Borderlands' Hits Theaters With Rare 0% on Rotten Tomatoes (forbes.com) 115

An anonymous reader shares a report: I'm not sure I knew of anyone, Borderlands fan or not, who believed that the movie adaptation of the game was going to be good, based on everything from casting to trailers. Now as reviews come in ahead of its release tomorrow, those fears have been validated. And then some. As I write this, the Borderlands movie has a flat 0% on Rotten Tomatoes. No positive reviews whatsoever, and the ones that are in are not just negative, but brutal.
AI

Video Game Actors Are Officially On Strike Over AI (theverge.com) 52

Members of the Screen Actors Guild (SAG-AFTRA) are striking against the video game industry due to failed negotiations over AI-related worker protections. "The guild began striking on Friday, July 26th, preventing over 160,000 SAG-AFTRA members from taking new video game projects and impeding games already in development from the biggest publishers to the smallest indie studios," notes The Verge. From the report: Negotiations broke down due to disagreements over worker protections around AI. The actors union, SAG-AFTRA, negotiates the terms of the interactive media agreement, or IMA, with a bargaining committee of video game publishers, including Activision, Take-Two, Insomniac Games, WB Games, and others that represent a total of 30 signatory companies. Though SAG-AFTRA and the video game bargaining group were able to agree on a number of proposals, AI remained the final stumbling block resulting in the strike.

SAG-AFTRA's provisions on AI govern both voice and movement performers with respect to digital replicas -- or using an existing performance as the foundation to create new ones without the original performer -- and the use of generative AI to create performances without any initial input. However, according to SAG-AFTRA, the bargaining companies disagreed about which type of performer should be eligible for AI protections. SAG-AFTRA chief contracts officer Ray Rodriguez said that the bargaining companies initially wanted to offer protections to voice, not motion performers. "So anybody doing a stunt or creature performance, all those folks would have been left unprotected under the employers' offer," Rodriguez said in an interview with Aftermath. Rodriguez said that the companies later extended protections to motion performers, but only if "the performer is identifiable in the output of the AI digital replica."

SAG-AFTRA rejected this proposal as it would potentially exclude a majority of movement performances. "Their proposal would carve out anything that doesn't look and sound identical to me," said Andi Norris, a member of SAG-AFTRA's IMA negotiating committee, during a press conference. "[The proposal] would leave movement specialists, including stunts, entirely out in the cold, to be replaced ... by soulless synthetic performers trained on our actual performances." The bargaining game companies argued that the terms went far enough and would require actors' approval. "Our offer is directly responsive to SAG-AFTRA's concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry," wrote Audrey Cooling, a representative working on behalf of the video game companies on the bargaining committee in a statement to The Verge.

EU

Initiative Aims To Require EU Game Publishers To Make Retired Games Playable (pcgamer.com) 91

A proposed European Union law seeks to ensure that video games sold or licensed in the EU remain playable even if servers are shut down or studios close. The law would require publishers of sold and free-to-play games with microtransactions to provide resources to keep games functional, such as allowing players to host their own servers. Through a process called the "European Citizens Initiative," the petition needs one million signatures just to have a chance at becoming law. PC Gamer reports: "An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or 'phone home' to function," the petition reads. "While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way."

Understanding that developers and publishers can't support games forever, the initiative would expect "the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state." That means giving players the tools to host the game on their own servers, for example, and removing the requirement for games to connect to the publisher's (defunct) servers in order to be played. This is what the developer behind Knockout City did when it pulled the plug on the game's official servers.

Not only does this initiative apply to games that are sold, but includes free to play games that have microtransactions for assets (like skins) or other paid-for features. The thought is, if you purchase an item in a free game, you should have the right to continue to use it indefinitely -- which means keeping that free game playable in some form. It's important to note that even a million signatures doesn't mean an automatic win, just that it'll go forward to the European Union as a proposal to become a law.

Games

The Best ROM Hack Website is Shutting Down After Nearly 20 Years (polygon.com) 16

ROMhacking.net, a prominent platform for fan translations and modifications of classic games, is shutting down after nearly two decades of operation. The site's administrator, who goes by the name Nightcrawler, said the website will remain accessible in a read-only format, but all new submissions have been halted and the site's extensive database has been transferred to the Internet Archive for preservation.

ROMhacking.net has long served as a crucial resource for gaming enthusiasts, according to Polygon, hosting a vast array of fan-made translations, bug fixes, and modifications for classic titles, many of which never received official localizations outside their countries of origin. The site's contributions to the gaming community include fan translations of Japanese-exclusive titles and even patches for long-standing bugs in popular games like Super Mario 64. Nightcrawler said the website ran into challenges including in managing the site's exponential growth and increasing copyright pressures, things that contributed to the decision to winding down operations.
Games

GameStop Shuts Down Game Informer (kotaku.com) 16

Game Informer, the longest-running gaming magazine in the U.S., is officially dead and GameStop killed it. Kotaku: It began publishing in 1991 and has been one of the last remaining physical gaming magazines in the world, with cover stories that continued to share deep dives and exclusive interviews on the biggest games coming out, from Final Fantasy: VII Rebirth to Star Wars Outlaws. No more.

Staff at the magazine, which also publishes a website, weekly podcast, and online video documentaries about game studios and developers, were all called into a meeting on Friday with parent company GameStop's VP of HR. In it they were told the publication was closing immediately, they were all laid off, and would begin receiving severance terms. At least one staffer was in the middle of a work trip when the team was told. The sudden closure of Game Informer means that issue number 367, the outlet's Dragon Age: The Veilguard cover story, will be its last.

Businesses

Bungie CEO Faces Backlash After Announcing 220 Employees Will Be Laid Off (techspot.com) 39

Rob Thubron reports via TechSpot: It's a sad case of another day, another round of mass layoffs at a game studio. On this occasion, Destiny developer Bungie has announced it is letting go of 220 employees, or 17% of its workforce. CEO Pete Parsons said the eliminations were due to "financial challenges," which isn't going down well, especially after it was discovered he may have spent over $2.4 million on classic cars after Sony acquired the company, and continued buying them even after the previous layoffs. Bungie blames the job eliminations on "rising costs of development and industry shifts as well as enduring economic conditions." The Sony subsidiary says it needs to make substantial changes to its cost structure and focus development efforts entirely on Destiny and Marathon. The cuts will impact every level of the company, including executives and senior leader roles -- but not Parsons, obviously.

In what appears to be a way of reducing the number of people being laid off, Bungie is moving 155 people to Sony Interactive Entertainment over the next few quarters. Furthermore, a team working on one of Bungie's incubation projects -- an action game set in a brand-new science-fantasy universe -- will be spun off to form a new studio within PlayStation Studios. [...] "This is hitting people who were told they were valued. That they were important. That they were critical to business success. But none of that mattered," wrote Bungie technical UX designer Ash Duong.

Many have called for Parsons to resign. The calls were amplified when he set his X account to private, but it seems the CEO realized that was making things worse and soon set it to public again. What's angering people even further is the discovery of what seems to be Parsons' account on a car bidding site called Bring a Trailer. It shows he has spent $2.4 million on classic cars since September 2022, which includes $500,000 since the October layoffs.

Apple

Apple Arcade Developers Say Working With Apple Is Like Being In an 'Abusive Relationship' (appleinsider.com) 59

Mobile game developers have voiced increasing frustration with Apple, citing reduced payments, delayed compensation, poor communication, and inadequate support, particularly with the Apple Vision Pro. Apple Insider reports: In February, game developers began expressing frustration over Apple Arcade. They pointed out that while the service was initially profitable, Apple had begun decreasing upfront payments and the per-play "bonus pool." Additionally, the tech giant began to axe projects with little to no warning. According to Mobilegamer.biz, developers continue to be unhappy with how Apple's running its "pay once, play all you want" game subscription service. Developers point out how Apple has delayed payments -- sometimes up to six months -- which has put smaller studios in precarious situations.

Devs are also unhappy with Apple's communication -- or lack thereof. "We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all," one developer told Mobilegamer.biz. Some have even called Apple's tech support "miserable" and the worst they'd seen anywhere. Even the QA and update process is frustrating, prompting some developers to avoid updating their games altogether. [...] One particularly frustrated developer spoke out against Apple Arcade, saying, "It's like an abusive relationship where the abused stays in the relationship hoping the other partner will change and become the person you know they could be."
When it comes to the Apple Vision Pro, many game developers are increasingly frustrated with the headset's struggles to run demanding games. And, while Apple wants indie developers to create new games for their new headset, the company "does not provide compensation or make any promises to promote or market the game once it is finished," says Apple Insider.
XBox (Games)

Xbox Console Sales Continue To Crater With Massive 42% Revenue Drop (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Microsoft's revenue from Xbox console sales was down a whopping 42 percent on a year-over-year basis for the quarter ending in June, the company announced in its latest earnings report. The massive drop continues a long, pronounced slide for sales of Microsoft's gaming hardware—the Xbox line has now shown year-over-year declines in hardware sales revenue in six of the last seven calendar quarters (and seven of the last nine). And Microsoft CFO Amy Hood told investors in a follow-up call (as reported by GamesIndustry.biz) to expect hardware sales to decline yet again in the coming fiscal quarter, which ends in September. The 42 percent drop for quarterly hardware revenue -- by far the largest such drop since the introduction of the Xbox Series X/S in 2020 -- follows an 11 percent year-over-year decline in the second calendar quarter of 2023.

Microsoft no longer shares raw console shipment numbers like its competitors, so we don't know how many Xbox consoles are selling on an absolute basis. But industry analyst Daniel Ahmad estimates that Microsoft sold less than 900,000 Xbox units for the quarter ending in March, compared to 4.5 million PS5 units shipped in the same period. Overall, the reported revenue numbers suggest that sales of the Xbox Series X/S line peaked sometime in 2022, during the console's second full year on store shelves. That's extremely rare for a market where sales for successful console hardware usually see a peak in the fourth or fifth year on the market before a slow decline in the run-up to a successor. [...] Aside from hardware sales, Microsoft's gaming content and services revenue was up a healthy-sounding 61 percent year-over-year for the latest reported quarter. But a full 58 percent of that increase was the "net impact from the Activision acquisition," which you may remember cost the company $68.7 billion dollars.

AI

Video Game Performers Will Go On Strike Over AI Concerns (apnews.com) 53

An anonymous reader quotes a report from the Associated Press: Hollywood's video game performers voted to go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. The strike -- the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists -- will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the studios will not make a deal over the regulation of generative AI. Without guardrails, game companies could train AI to replicate an actor's voice, or create a digital replica of their likeness without consent or fair compensation, the union said. Fran Drescher, the union's president, said in a prepared statement that members would not approve a contract that would allow companies to "abuse AI." "Enough is enough. When these companies get serious about offering an agreement our members can live -- and work -- with, we will be here, ready to negotiate," Drescher said. [...]

The last interactive contract, which expired November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood's two largest actors unions in 2012. The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union. Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered indie and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected.
"Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable AI protections, but rather flagrant exploitation," said Interactive Media Agreement Negotiating Committee Chair Sarah Elmaleh. The studios have not commented.
Microsoft

World of Warcraft Developers Form Blizzard's Largest and Most Inclusive Union (theverge.com) 37

Ash Parrish reports via The Verge: More than 500 developers at Blizzard Entertainment who work on World of Warcraft have voted to form a union. The World of Warcraft GameMakers Guild, formed with the assistance of the Communication Workers of America (CWA), is composed of employees across every department, including designers, engineers, artists, producers, and more. Together, they have formed the largest wall-to-wall union -- or a union inclusive of multiple departments and disciplines -- at Microsoft. This news comes less than a week after the formation of the Bethesda Game Studios union, which, at the time of the announcement, was itself the largest wall-to-wall Microsoft union. [...]

The World of Warcraft GameMakers Guild is made up of over 500 members across Blizzard offices in California and Massachusetts. Despite its size -- it is the second largest union at Microsoft overall behind Activision's 600-member QA union -- [Paul Cox, senior quest designer and Blizzard veteran] said that Microsoft's labor neutrality agreement helped get the organization ball rolling.
In a statement to The Verge, Microsoft spokesperson Delaney Simmons said, "We continue to support our employees' right to choose how they are represented in the workplace, and we will engage in good faith negotiations with the CWA as we work towards a collective bargaining agreement."
Businesses

Indie Game Publisher Humble Games Reportedly Lays Off All Staff (gamespot.com) 31

Humble Games, the indie game publisher behind the popular pay-what-you-want "Humble Game Bundle," has laid off its entire staff of 36 people. However, the company says it is not shutting down and Humble Bundle will not be impacted. Instead, the job cuts are part of a restructuring of operations. GameSpot reports: In a statement shared with GameSpot, Humble Games confirmed that Humble Bundle will have "no impact on its operations. Additionally, ongoing and upcoming games from Humble Games will still move ahead and be published by the company. Humble Games is the publisher of many notable indie games, including Stray Gods, Bo: Path of the Teal Lotus, Chinatown Detective Agency, Ikenfell, Unpacking, Slay the Spire, and Midnight Fight Express, just to name a few.

Humble Games is the separate publishing arm of digital storefront Humble Bundle. Both companies are owned by IGN Entertainment, but operate as a separate entities. Earlier this year, IGN Entertainment also bought video game websites Eurogamer, Rock Paper Shotgun, VG247, GamesIndustry.biz, and Dicebreaker from Gamer Network.

AI

AI Is Already Taking Jobs In the Video Game Industry (wired.com) 89

merbs writes: Video games -- and the people who make them -- are in trouble. An estimated 10,500 people in the industry were laid off in 2023 alone. This year, layoffs in the nearly $200 billion sector have only gotten worse, with studios axing what is believed to be 11,000 more, and counting. Microsoft, home of the Xbox and parent company to several studios, including Activision Blizzard, shuttered Tango Gameworks and Alpha Dog Games in May. All the while, generative AI systems built by OpenAI and its competitors have been seeping into nearly every industry, dismantling whole careers along the way.

But gaming might be the biggest industry AI stands poised to conquer. Its economic might has long since eclipsed Hollywood's, while its workforce remains mostly nonunion. A recent survey from the organizers of the Game Developers Conference found that 49 percent of the survey's more than 3,000 respondents said their workplace used AI, and four out of five said they had ethical concerns about its use. "It's here. It's definitely here, right now," says Violet, a game developer, technical artist, and a veteran of the industry who has worked on AAA games for over a decade. "I think everyone's seen it get used, and it's a matter of how and to what degree. The genie is out of the bottle, Pandora's box is opened."
The story adds: "At Activision, it was the same. 'A lot of 2D artists were laid off,' Noah says. The department was slashed. 'Remaining concept artists,' he claims, 'were then forced to use AI to aid in their work.' Employees, according to Noah, have been made to sign up for AI trainings, and its use is being promoted throughout the org."
Television

'Halo' Canceled at Paramount+ After Two Seasons (hollywoodreporter.com) 42

Master Chief has fought his last battle at Paramount+. The streamer has canceled its video game adaptation Halo after two seasons. The show originally debuted in 2022. From a report: The series, based on the Xbox franchise and starring Pablo Schreiber as Master Chief John-117, finished its second season in March. "We are extremely proud of this ambitious series and would like to thank our partners at Xbox, 343 Industries and Amblin Television, along with showrunner and executive producer David Wiener, his fellow executive producers, the entire cast led by Pablo Schreiber as Master Chief and the amazing crew for all their outstanding work," Paramount+ said in a statement. "We wish everyone the best going forward."

Sources say the show's producers -- Amblin, Xbox and 343 Industries -- will look to land the series at another outlet for a third season. Paramount+ is said to be supportive of a possible move. "We deeply appreciate the millions of fans who propelled the Halo series to be a global success, and we remain committed to broadening the Halo universe in different ways in the future," reads a statement from 343 Industries. "We are grateful to Amblin and Paramount for their partnership in bringing our expansive sci-fi universe to viewers around the world."

XBox (Games)

FTC Attacks Microsoft's Post-Merger Game Pass Price Increases (arstechnica.com) 15

The FTC says the across-the-board price increases that Microsoft recently announced for its Xbox Game Pass subscription service tiers represent "exactly the sort of consumer harm from the merger the FTC has alleged" when it sought to block Microsoft's merger with Activision. From a report: In a letter to the court posted as part of an ongoing appeal by the FTC in the case, the federal regulator alleges Microsoft's moves are a clear example of "product degradation" brought about by "a firm exercising market power post-merger." The letter's primary focus is on the soon-to-be-discontinued $10.99/month Console Game Pass tier. That's being replaced with a $14.99/month Game Pass Standard tier (a 36 percent price increase) that no longer includes "day one" access to all of Microsoft's first-party titles. To maintain that key benefit, "Console" subscribers will have to spend 81 percent more for the $19.99 Game Pass Ultimate tier, which also includes a number of additional benefits over the current $10.99/month option.

The FTC notes that these changes "coincide with adding Call of Duty to Game Pass's most expensive tier." Previously, Microsoft publicly promised that this Game Pass access to Activision's ultra-popular shooter would come "with no price increase for the service based on the acquisition." It's that "based on the acquisition" clause that's likely to give Microsoft some wiggle room in arguing for its planned pricing changes. Inflation is also a sufficient explanation for a large portion of the price increase in nominal terms -- the $14.99 Microsoft charged for a month of Game Pass Ultimate when it launched in 2019 is the equivalent of $18.39 today, according to the BLS CPI calculator.

Businesses

Valve Runs Its Massive PC Gaming Ecosystem With Only About 350 Employees (arstechnica.com) 83

Valve had its employee and payroll data leaked through a poorly redacted document in an antitrust lawsuit in May, offering a rare glimpse into the company's small but impactful workforce over the years. As first noticed by SteamDB's Pavel Djundik, Valve's significant influence in PC gaming transactions has been maintained by just a few hundred employees. Kyle Orland reports via Ars Technica: It's striking to consider just how small Valve is compared to other major players in the game industry. In 2021, Microsoft estimated Valve's annual revenue at $6.5 billion, roughly on the same scale as EA's $7.5 billion in 2024 revenue. But Steam achieved those numbers with around 350 employees, compared to well over 13,000 people employed by EA. The disparity highlights just how much money Valve brings in with a relatively small workforce. And a lot of that is thanks to the chunk of revenue Valve takes from every sale on Steam. The dominant PC gaming marketplace has seen a massive increase in the number of annual game releases since 2012 or so, thanks to initiatives like Steam Greenlight and Steam Direct.

Yet, surprisingly, the size of the "Steam" department inside Valve has shrunk in recent years, from a peak of 142 employees in 2015 down to just 79 in 2021. From the outside, having just 79 employees keeping track of more than 11,000 Steam releases in 2021 is a pretty incredible ratio. Some readers may also be surprised that Valve's "Games" department has represented a majority of the company's headcount since 2003. That has remained true (though to a lesser extent) even in more recent years, as Valve's output of new games has become much more occasional. It seems likely a large number of those Games department employees are devoted to ultra-popular Valve games like Dota 2 and Counter-Strike 2, which enjoy tens of millions of players and need significant support work.

The leaked data also shows the slow rise of Valve's small Hardware department, which started with just three employees in 2011 as the company began work on its doomed Steam Machines initiative. Transitioning into the Valve Index era in the late 2010s, the hardware department still represented just a few dozen people and a paltry 3 to 4 percent of the company's annual payroll. By the time we hit 2021 and the run-up to the Steam Deck, the Hardware division still makes up just 12 percent of Valve's small total headcount. Looking back, it's impressive that such a small team was able to create a portable gaming device that quickly spawned a whole micro-industry of imitators. We can only hope the Hardware team got a little more employee support in the wake of the Steam Deck's market success.

Emulation (Games)

Apple Approves PC/Linux/Mac-Emulating App 'UTM SE' for App Store, Reversing Earlier Rejection (theverge.com) 21

At the end of June, Apple's App Store rejected the Windows/retro PC emulator "UTM SE". But in a reversal Apple approved the app Saturday, reports the Verge.

"We are happy to announce that UTM SE is available (for free) on iOS and visionOS App Store," the developer posted on X, "and coming soon to AltStore PAL."

From the Verge: After Apple rejected the app in June, the developer said it wasn't going to keep trying because the app was "a subpar experience." Today, UTM thanked the AltStore team for helping it and credited another developer "whose QEMU TCTI implementation was pivotal for this JIT-less build."

As with other emulators on the App Store, you can't do much with UTM SE out of the box. It doesn't come with any operating systems, though the app does link to UTM's site, which has guides for Windows XP through Windows 11 emulation, as well as downloads of pre-built virtual Linux machines. Mac OS 9.2.1 and DOS are listed in one screenshot from the UTM SE App Store page. Mac OS 9.2.1 and DOS are listed in one screenshot from the UTM SE App Store page.

Microsoft

Microsoft's Xbox 360 Stores Will Close Up Shop on July 29 16

Speaking of Xbox, the Xbox 360 Store and Marketplace are coming to a close later this month. From a report: Microsoft announced this last year and put an official end date of July 29, according to its official FAQ page. In case you didn't notice, the end of July is fast approaching. All of the games, DLC and any gaming tidbits for Microsoft's second generation console won't be available to purchase or download on the Xbox 360 console. Your games and movie purchases are still safe, however, if you've got any throwback titles on your Xbox One or Series X/S console. You can also still watch your purchased movies and shows on Windows 10 and 11 devices.
Games

Indie Video Game Devs Are Struggling To Survive (wired.com) 86

The video game industry is grappling with a severe financial downturn that's hitting independent developers particularly hard, as exemplified by Necrosoft Games' recent brush with bankruptcy while developing their upcoming title "Demonschool." Brandon Sheffield, the studio's director, managed to secure a temporary contract to keep the company afloat, but he acknowledges the precarious nature of their situation, telling Reuters, "It was the only way to survive, because nobody was funding anything. It's also better than what's happening to a lot of people, where they just have to fold," he told Wired.

This struggle is emblematic of a broader trend in the industry, with experts cited by Wired in a story warning that 2024 could see numerous small studio closures as traditional funding avenues dry up and larger companies tighten their belts. The ripple effects of this contraction extend beyond immediate job losses, with industry veterans like Victoria Tran from Innersloth expressing concern that the challenging climate could deter new talent and stifle the creativity that often emerges from smaller, more experimental game projects.
XBox (Games)

Microsoft Asks Many Game Pass Subscribers To Pay More For Less 63

An anonymous reader shares a report: For years now, Microsoft's Xbox Game Pass has set itself apart by offering subscribers launch-day access to new first-party titles in addition to a large legacy library of older games. That important "day one" perk is now set to go away for all but the highest tier of Game Pass' console subscribers, even as Microsoft asks for more money for Game Pass across the board. Let's start with the price increases for existing Game Pass tiers, which are relatively straightforward:

"Game Pass Ultimate" is going from $16.99 to $19.99 per month.
"Game Pass for PC" is going from $9.99 to $11.99 per month.
"Game Pass Core" (previously known as Xbox Live Gold) is going from $59.99 to $74.99 for annual subscriptions (and remains at $9.99 for monthly subscriptions).
Things get a bit more complicated for the $10.99/month "Xbox Game Pass for Console" tier.

Microsoft announced that it will no longer accept new subscriptions for that tier after today, though current subscribers will be able to keep it (for now) if they auto-renew their subscriptions.
IOS

Apple Approves Epic Games Store App For iOS (arstechnica.com) 48

After two rejections, Apple has approved the Epic Games Store for iOS in the European Union. "This paves the way for Epic CEO Tim Sweeney to realize his long-stated goal of launching an alternative game store on Apple's closed platform -- at least in Europe," reports Ars Technica. From the report: Apple announced plans to allow third-party app stores on iOS in the region earlier this year, complying with the letter of the law (though some say not the spirit) as required by the Digital Markets Act (DMA), which was enacted in hopes of making platforms more open and competitive. Apple's new policies allow for alternative app marketplaces but with some big caveats regarding the deal that app developers agree to.

The change followed years of contentious PR campaigns and court battles around the world between Epic and Apple, with Sweeney proclaiming that Apple's app approval processes are anti-competitive and that its 30 percent cut of app revenues is unfair. Even after the shift, Apple is said to have rejected the Epic Games Store app twice. The rejections were over specific rules about the copy and shape of buttons within the app, though not about its primary function. [...] Apple went ahead and approved the app despite the disagreement over the copy and button designs. However, AppleInsider reported that Apple will still require Epic to change the copy and buttons later.

Games

Minecraft Seeks New Revenue as Gaming Growth Slows (yahoo.com) 20

Mojang Studios, the creator of the globally popular video game Minecraft, is diversifying its revenue streams amid slowing growth in the gaming industry. Chief Executive Asa Bredin revealed in an interview that the company is exploring new partnerships in merchandising, education, and content streaming. The company is also venturing into film and television, with a Warner Bros. movie adaptation set to premiere in April and a Netflix series in development. From a report: Mojang's push follows repeated forays by Nintendo and Sony Group to broaden the appeal of their gaming properties at a time that spending in the industry has hit a lull. Nintendo is developing a live-action film based on the Legend of Zelda franchise, following the blockbuster success of The Super Mario Bros. Movie, while Sony has turned The Last of Us into an HBO series and created games based on the Spider-Man movies.
Nintendo

Nintendo Ends Wii U Repairs (engadget.com) 24

Nintendo has announced the end of repair services for its Wii U console, following the earlier decision to shut down all Wii U servers. Nintendo cited the expiration of the parts retention period as the reason for discontinuing repairs. The move marks the final chapter for the Wii U, which launched in 2012 but struggled to gain traction, selling only 13.56 million units compared to its successor, the Switch, which has sold over 140 million units.
Games

Kien, the Most-Delayed Video Game in History, Released After 22 Years (theguardian.com) 24

An Italian video game, 22 years in the making, has finally hit the market, setting a record for the longest development time in gaming history. "Kien," an action platformer for Nintendo's Game Boy Advance, began development in 2002 by a group of five inexperienced enthusiasts, The Guardian reports. Only one, Fabio Belsanti, saw the project through to completion. The game, inspired by 15th-century Tuscan manuscripts and early Japanese graphics, offers a challenging, nonlinear fantasy experience. It's now available on a translucent gray cartridge, complete with a printed manual -- a rarity in modern gaming. Belsanti's company, AgeOfGames, survived the delay by creating educational games. The recent boom in retro gaming finally made Kien's release feasible, he said.
Emulation (Games)

Emulator App Turns Game Boy Camera Into 'The Worst and Best Webcam You'll Ever Have' (timeextension.com) 7

Epilogue, the company behind the GB Operator emulator, which lets users play Game Boy cartridges on a PC, announced that it's working on an update to turn the Game Boy Camera into a lo-fi webcam. Time Extension reports: The Playback app currently allows you to download photos from the Game Boy Camera accessory, but Epilogue has just demonstrated the ability to use the peripheral as a webcam.

"We now have a live feed from the Game Boy Camera, but still need to fine-tune some things and allow for configuration options," says the company. "We wanted to share this update because it was exciting to see it finally work, and [we] can't wait to see everyone having fun with it. It's the worst and the best webcam you'll ever have."

Nintendo

Nintendo Has No Plans to Use Generative AI in Its Games, Company President Says (cnet.com) 18

Mario and Luigi aren't jumping on the AI train. From a report: In a recent Q&A with investors, Nintendo President Shuntaro Furukawa addressed the issue. Though he said generative AI can be creative, Furukawa told his audience that the company isn't planning to use the technology in its games. "In the game industry, AI-like technology has long been used to control enemy character movements, so game development and AI technology have always been closely related," Furukawa said, according to TweakTown. "Generative AI, which has been a hot topic in recent years, can be more creative, but we also recognize that it has issues with intellectual property rights. "We have decades of know-how in creating optimal gaming experiences for our customers, and while we remain flexible in responding to technological developments, we hope to continue to deliver value that is unique to us and cannot be achieved through technology alone."
Games

Tennis Expands Gaming Tie-ins To Win Next Generation of Fans (ft.com) 25

Tennis is betting on video games to lure young fans. Two titles are set to compete: TopSpin 2K25, out now, and Tiebreak, coming in August. TopSpin lets players match legends like Federer against newcomers like Alcaraz. Tiebreak, backed by pro tours, features Djokovic on its cover.

The push comes as TV viewership among youth plummets. Only a third of 18-24 year-olds watch live matches, versus 75% of over-55s. Game makers claim playing increases the odds of buying tickets and hitting real courts. Football's EA Sports FC, with 150 million users, has shown gaming's pull. Tennis officials hope pixelated rallies will spark real-world passion.
Patents

Microsoft's Canceled Xbox Cloud Console Gets Detailed In New Patent (windowscentral.com) 4

Microsoft's canceled Xbox cloud console, codenamed Keystone, has been detailed in a new patent spotted by Windows Central's Zac Bowden. From the report: Back in 2021, Microsoft announced that it was working on a dedicated streaming device for Xbox Game Pass. That device was later revealed to be codenamed Keystone, which took the form of a streaming box that would sit under your TV, cost a fraction of the price of a normal Xbox, and enable the ability to play Xbox games via the cloud. Unfortunately, it appears Microsoft has since scrapped plans to ship Xbox Keystone due to an inability to bring the price down to a level where it made sense for customers. Xbox CEO Phil Spencer is on record saying the device should have costed around $99 or $129, but the company was unable to achieve this.

Thanks to a patent discovered by Windows Central, we can finally take a closer look at the box Microsoft had conjured up internally. First up, the patent reveals that the console took the form of an even square with a circle shape on top, similar to the black circular vent on an Xbox Series S. The front of the box had the Xbox power button, and a USB-A port. Around the back, there were three additional ports; HDMI, ethernet, and power. On the right side of the console there was appears to be an Xbox controller pairing button, and the underside featured a circular "Hello from Seattle" plate that the console sat on, similar to the Xbox Series X. This patent was filed in June 2022, which was around the time when the first details of Xbox Keystone were being revealed.

Crime

Man Flies To Florida To Attack Another Player Over an Online Gaming Dispute (apnews.com) 123

An anonymous reader quotes a report from the Associated Press: An online gaming dispute made its way to the real world when a New Jersey man flew to Florida to attack another player with a hammer, authorities said. Edward Kang, 20, is charged with attempted second-degree murder and armed burglary with a mask, according to Nassau County court records. He was arrested early Sunday morning. Kang and the victim, another young man around the same age as Kang, had never met in real life, but they both played ArcheAge, a medieval fantasy massively multiplayer online role-playing game. The game's publisher announced in April that it would be shutting down servers in Europe and North America on June 27, citing a declining number of active players.

Kang flew from Newark, New Jersey, to Jacksonville, Florida, last Thursday after telling his mother that he was going to visit a friend that he had met while playing a video game, officials said. Officials didn't say how Kang learned where the victim lives. Upon arrival, Kang took an Uber to a hotel in Fernandina Beach, about 35 miles north of Jacksonville, and then bought a hammer at a local hardware store, deputies said. Kang went to the victim's Fernandina Beach home, which was unlocked, around 2 a.m. Sunday, authorities said. The victim was walking out of his bedroom when he was confronted by Kang, who hit him on the head with the hammer, officials said. The two struggled as the victim called for help. His stepfather responded and helped to restrain Kang until police arrived. The victim suffered several head wounds that were not considered life-threatening, officials said. Online court records didn't list an attorney for Kang. He was being held without bond.

Emulation (Games)

Apple Says No To PC Emulators On iOS (theverge.com) 170

UPDATE (7/14/2024): Apple has now reversed their decision for UTM SE, and allowed it into their App Store. Slashdot's original story appears below...


An anonymous reader quotes a report from The Verge: Apple might finally allow retro video game emulators on the App Store, but this month, the company rejected submissions of iDOS 3, a new version of the popular DOS emulator, and UTM SE, an app that lets you emulate operating systems like Windows on iOS. In both instances, Apple said the new releases violate guideline 4.7 of the App Review Guidelines, which is the one that allows for retro game emulators. Chaoji Li, the developer of iDOS 3, shared some of Apple's reasoning for the rejection with The Verge. "The app provides emulator functionality but is not emulating a retro game console specifically," according to Apple's notice. "Only emulators of retro game consoles are appropriate per guideline 4.7." "When I asked what changes I should make to be compliant, they had no idea, nor when I asked what a retro game console is," Li said in a blog post. "It's still the same old unreasonable answer along the line of 'we know it when we see it.'"

UTM posted about its rejection on X. "The App Store Review Board determined that 'PC is not a console' regardless of the fact that there are retro Windows / DOS games for the PC that UTM SE can be useful in running," according to the post. UTM also noted that Apple is barring UTM SE from being notarized for third-party app stores because the app apparently violated guideline 2.5.2. That rule states that apps have to be self-contained and can't execute code "which introduces or changes features or functionality of the app, including other apps." Apple typically hasn't allowed just-in-time (JIT) compilation. However, and somewhat confusingly, UTM said that UTM SE doesn't include just-in-time compilation. Additionally, Apple clarified that guideline 4.7, which allows apps to offer "certain software that is not embedded in the binary," is "an exception that only applies to App Store apps" but isn't one that UTM SE qualifies for, UTM said in a follow-up post.

Nintendo

Zelda is Finally Getting Her Own Game (theverge.com) 46

After years of playing second fiddle to Link in her own franchise, Princess Zelda is finally getting a video game of her own this fall. From a report: During today's Direct presentation, Nintendo revealed The Legend of Zelda: Echoes of Wisdom, the franchise's first game to follow as Princess Zelda herself embarks on an adventure to save the world from destruction. After Ganon bests Link in battle, Zelda is left to her own devices to battle hordes of monsters that descend upon the game's take on Hyrule (which seems heavily inspired by 2019's Link's Awakening remake).

According to series producer Eiji Aonuma, Zelda will navigate and fight through the world somewhat differently in Echoes of Wisdom as she wields a magical staff known as the Tri Rod with the assistance of a fairy named Tri. The trailer details how Zelda will be able to use the Tri Rod to create "echoes" of objects and monsters she's previously encountered and use them to overcome obstacles.

Businesses

ASUS Promises Support Overhaul After YouTube Investigators Allege Dishonesty (gamersnexus.net) 60

ASUS has suddenly agreed "to overhaul its customer support and warranty systems," writes the hardware review site Gamers Nexus — after a three-video series on its YouTube channel documented bad and "potentially illegal" handling of customer warranties for the channel's 2.2 million viewers.

The Verge highlights ASUS's biggest change: If you've ever been denied a warranty repair or charged for a service that was unnecessary or should've been free, Asus wants to hear from you at a new email address. It claims those disputes will be processed by Asus' own staff rather than outsourced customer support agents.... The company is also apologizing today for previous experiences you might have had with repairs. "We're very sorry to anyone who has had a negative experience with our service team. We appreciate your feedback and giving us a chance to make amends."
It started five weeks ago when Gamers Nexus requested service for a joystick problem, according to a May 10 video. First they'd received a response wrongly telling them their damage was out of warranty — which also meant Asus could add a $20 shipping charge for the requested repair. "Somehow that turned into ASUS saying the LCD needs to be replaced, even though the joystick is covered under their repair policies," the investigators say in the video. [They also note this response didn't even address their original joystick problem — "only that thing that they had decided to find" — and that ASUS later made an out-of-the-blue reference to "liquid damage."] The repair would ultimately cost $191.47, with ASUS mentioning that otherwise "the unit will be sent back un-repaired and may be disassembled." ASUS gave them four days to respond, with some legalese adding that an out-of-warranty repair fee is non-refundable, yet still "does not guarantee that repairs can be made."

Even when ASUS later agreed to do a free "partial" repair (providing the requested in-warranty service), the video's investigators still received another email warning of "pending service cancellation" and return of the unit unless they spoke to "Invoice Quotation Support" immediately. The video-makers stood firm, and the in-warranty repair was later performed free — but they still concluded that "It felt like ASUS tried to scam us." ASUS's response was documented in a second video, with ASUS claiming it had merely been sending a list of "available" repairs (and promising that in the future ASUS would stop automatically including costs for the unrequested repair of "cosmetic imperfections" — and that they'd also change their automatic emails.)

Gamers Nexus eventually created a fourth, hour-long video confronting various company officials at Computex — which finally led to them publishing a list of ASUS's promised improvements on Friday. Some highlights:
  • ASUS promises it's "created a Task Force team to retroactively go back through a long history of customer surveys that were negative to try and fix the issues." (The third video from Gamers Nexus warned ASUS was already on the government's radar over its handling of warranty issues.)
  • ASUS also announced their repairs centers were no longer allowed to claim "customer-induced damage" (which Gamers Nexus believes "will remove some of the financial incentive to fail devices" to speed up workloads).
  • ASUS is creating a new U.S. support center allowing customers to choose either a refurbished board or a longer repair.

Gamers Nexus says they already have devices at ASUS repair centers — under pseudonyms — and that they "plan to continue sampling them over the next 6-12 months so we can ensure these are permanent improvements." And there's one final improvement, according to Gamers Nexus. "After over a year of refusing to acknowledge the microSD card reader failures on the ROG Ally [handheld gaming console], ASUS will be posting a formal statement next week about the defect."


Games

Rent is Too Dang High in Cities: Skylines 2, So the Devs Nuked the Landlords 293

An anonymous reader shares a report: City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities. And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see: "Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier"
Games

Call of Duty: Black Ops 6's Enormous 309GB Download 'Not Representative of a Typical Player Install Experience' (eurogamer.net) 37

Activision has clarified Call of Duty: Black Ops 6 isn't 309GB after all -- or at least, you can download the core of it for less. From a report: This is despite Xbox's store page for the game stating that Call of Duty: Black Ops 6's install size is a rather chunky 309.85 GB. This made many heads turn, because that seemed excessive. The Call of Duty team has now issued a correction with more detail. Writing on social media platform X, Activision stated the file size currently listed for Black Ops 6 "does not represent the download size or disk footprint" for its upcoming Call of Duty game.

"The sizes as shown include the full installations of Modern Warfare 2, Modern Warfare 3, Warzone and all relevant content packs, including all localised languages combined which is not representative of a typical player install experience," it explained, before adding: "Players will be able to download Black Ops 6 at launch without downloading any other Call of Duty titles or all of the language packs."

Games

Epic Games Database Leak Hints At a Trove of Unannounced Games (theverge.com) 5

An anonymous reader shares a report An unofficial site tracking titles in the Epic Games library may have just leaked a ton of upcoming games, as reported earlier by Wccftech. The site, called EpicDB, was taken offline shortly after it posted information scraped from the Epic Games Store catalog on Monday, but that didn't stop people from scanning the list and posting their findings. You can see the list of games from publishers like Bethesda, Sega, Sony, Square Enix, and others in a series of screenshots posted by a user on a ResetEra forum. While some, like Turok, are easy to spot, others are listed under previously rumored codenames, such as "Parkside" or BioShock 4. There are still other titles under codenames we haven't heard about. Some users speculate that "Momo" could point to a Final Fantasy 9 remake, while "Selma" may be the PC port of Red Dead Redemption 1. The codename "Utah" could also hint at the PC version of The Last of Us Part 2, which is rumored to be almost ready to launch.
XBox (Games)

Micrsoft Confirms Cheaper All-Digital Xbox Series X As It Marches Beyond Physical Games (kotaku.com) 72

Microsoft has announced a new lineup of Xbox consoles, including an all-digital white Xbox Series X with a 1TB SSD, priced at $450. The company is also retiring the Carbon Black Series S, replacing it with a white version featuring a 1TB SSD and a $350 price point. Additionally, a new Xbox Series X with a disc drive and 2TB of storage will launch for $600.

The move comes as Microsoft continues to focus on digital gaming and subscription services like Game Pass, with reports suggesting that the PS5 is outselling Xbox Series consoles 2:1. The shift has led to minimal physical Xbox game sections in stores and some first-party titles, like Hellblade 2, not receiving physical releases. Despite rumors of a multiplatform approach, Microsoft maintains its commitment to its own gaming machines, promising a new "next-gen" console in the future, potentially utilizing generative-AI technology.

Further reading: Upcoming Games Include More Xbox Sequels - and a Medieval 'Doom'.
XBox (Games)

Upcoming Games Include More Xbox Sequels - and a Medieval 'Doom' (polygon.com) 32

Announced during Microsoft's Xbox Games Showcase, Doom: The Dark Ages is id Software's next foray back into hell. [Also available for PS5 and PC.] Doom: The Dark Ages is a medieval spin on the Doom franchise, taking the Doom Slayer back to the beginning. It's coming to Xbox Game Pass on day one, sometime in 2025.

Microsoft's first trailer for Doom: The Dark Ages shows the frenetic, precision gameplay we've come to expect from the franchise — there's a lot of blasting and shooting and a chainsaw. Oh, and the Doom Slayer can ride a dragon?

"Before he became a hero he was the super weapon of gods and kings," says the trailer (which showcases the game's crazy-good graphics...) The 2020 game Doom Eternal sold 3 million copies in its first month, according to Polygon, with its game director telling the site in 2021 that "our hero is somewhat timeless — I mean, literally, he's immortal. So we could tell all kinds of stories..."

Other upcoming Xbox games were revealed too. Engadget is excited about the reboot of the first-person shooter Perfect Dark (first released in 2000, but now set in the near future). There's also Gears of War: E-Day, Indiana Jones and the Great Circle, State of Decay 3, and Assassin's Creed Shadows, according to Xbox.com — plus "the announcement of three new Xbox Series X|S console options." [Engadget notes it's the first time Microsoft has offered a cheaper all-digital Xbox Series X with no disc drive.] "And on top of all that, we also brought the gameplay reveal of a brand-new Call of Duty game with Call of Duty: Black Ops 6."

Meanwhile, Friday's Summer Game Fest 2024 featured Star Wars Outlaws footage (which according to GamesRadar takes place between Empire Strikes Back and Return of the Jedi, featuring not just card games with Lando Calrissian but also Jabba the Hutt and a frozen Han Solo.) Engadget covered all the announcements from Game Fest, including the upcoming game Mixtape, which Engadget calls a "reality-bending adventure" with "a killer '80s soundtrack" about three cusp-of-adulthood teenagers who "Skate. Party. Avoid the law. Make out. Sneak out. Hang out..." for Xbox/PS5/PC.
Cloud

GOG Will Start Deleting Cloud Saves This Summer 35

GOG, a Poland-based popular gaming platform, has announced plans to enforce a 200MB limit on cloud save files per game. This move may adversely affect players of open-world titles like Cyberpunk 2077, where save folders can reach several gigabytes. A report adds: The company will begin deleting game saves that exceed the limit on Aug 31. When the deadline rolls around, GOG will delete saves for each game, beginning with the oldest until it's below the 200MB threshold. That means your newest saves will survive.
PlayStation (Games)

Sony Removes 8K Claim From PlayStation 5 Boxes (gamespot.com) 39

Fans have noticed that, over the last few months, Sony quietly removed any mention of 8K on the PlayStation 5 boxes. "I have been endlessly bitching since the PS5 released about that 8k Badge," writes X user @DeathlyPrice. "It is false Advertising and Sony should be sued for it." Others shared their grievances via PlayStation Lifestyle and a Reddit thread. GameSpot reports: A FAQ on Sony's official site in 2020 stated that "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software." But to date, the only game that offers 8K resolution on PS5 is The Touryst, which looks more like Minecraft than a game with advanced visuals.

The reality is that 8K has not been widely adopted by video game developers, or even by filmmakers at this point. There are 8K televisions on the market, but it may be quite some time, if ever, before it becomes the standard for either gaming or entertainment.

Piracy

Nintendo Hits 127 Switch Piracy Tutorial Repos After 'Cracking' URL Encryption (torrentfreak.com) 28

An anonymous reader quotes a report from TorrentFreak: A popular GitHub repo and over 120 forks containing Switch emulation tutorials have been targeted by Nintendo. While most forks are now disabled, the main repository has managed to survive after being given the opportunity to put things right. Whether Nintendo appreciated the irony is unclear, but it appears that use of encoding as a protection measure to obfuscate links, was no match for the video game company's circumvention skills. [...] The Switch Emulators Guide was presented in the context of piracy, something made clear by a note on the main page of the original repo which stated that the tutorial was made, in part, for use on the /r/NewYuzuPiracy subreddit. Since the actions of Yuzu and its eventual demise are part of the unwritten framework for similar takedowns, that sets the tone (although not the legal basis) in favor of takedown.

When asked to provide a description and URL pointing to the copyrighted content allegedly infringed by the repos, Nintendo states that the works are the 'Nintendo Switch firmware" and various games protected by technological protection measures (TPM) which prevent users from unlawfully copying and playing pirated games. The notice states the repos 'provide access' to keys that enable circumvention of its technical measures. "The reported repositories offer and provide access to unauthorized copies of cryptographic keys that are used to circumvent Nintendo's Technological Measures and infringe Nintendo's intellectual property rights. Specifically, the reported repositories provide to users unauthorized copies of cryptographic keys (prod.keys) extracted from the Nintendo Switch firmware," Nintendo writes.

"The prod.keys allow users to bypass Nintendo's Technological Measures for digital games; specifically, prod.keys allow users to decrypt and play Nintendo Switch games in unauthorized ways. Distribution of keys without the copyright owner's authorization is a violation of Section 1201 of the DMCA." Nintendo further notes that unauthorized distribution of prod.keys "facilitates copyright infringement by permitting users to play pirated versions of Nintendo's copyright-protected game software on systems without the Nintendo Technological Measures or systems on which Nintendo's Technological Measures have been disabled." Since the prod.keys are extracted from the Nintendo Switch firmware, which is also protected by copyright, distribution amounts to "infringement of Nintendo Switch firmware itself."

Given that the repo's stated purpose was to provide information on how to circumvent Nintendo's technical protection measures, it's fairly ironic that it appears to have used technical measures itself to hinder detection. "The reported repositories attempt to evade detection of their illegal activities by providing access to prod.keys and unauthorized copies of Nintendo's firmware and video games via encoded links that direct users to third-party websites to download the infringing content," Nintendo explains in its notice. "The repositories provide strings of letters and numbers and then instruct users to 'use [private] to decode the lines of strings given here to get an actual link.' The decoded links take users to sites where they can access the prod.keys and unauthorized copies of Nintendo's copyright-protected material." The image below shows the encoded links (partially redacted) that allegedly link to the content in question on third-party sites. To hide their nature, regular URLs are encoded using Base64, a binary-to-text encoding scheme that transforms them into a sequence of characters. Those characters can be decoded to reveal the original URL using online tools.

Games

Palmer Luckey Unveils ModRetro Chromatic Handheld Console 36

Palmer Luckey, founder of Oculus VR and Anduril, has launched the ModRetro Chromatic, a retro gaming handheld that plays original Game Boy and Game Boy Color cartridges. The device boasts a magnesium alloy case, sapphire crystal screen, and a pixel-perfect IPS display. It comes bundled with a licensed copy of Tetris and supports Link Cable multiplayer. Luckey suggested that the Chromatic is the most authentic way to play Game Boy games, with custom components designed to provide the ultimate gaming experience. The handheld is available for preorder and will ship during the 2024 holiday season.
PlayStation (Games)

Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32

The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.

In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."

Puzzle Games (Games)

Wordle In Legal Row With Geography Spinoff, Wordle (bbc.com) 35

The New York Times, owner of the once-viral, word game Wordle, is suing a geography-based spinoff called Worldle, accusing its similar name of "creating confusion" and attempting to capitalize on "the enormous goodwill" associated with its own brand. Worldle's creator, Kory McDonald, vows to fight back. The BBC reports: "There's a whole industry of [dot]LE games," he told the BBC. "Wordle is about words, Worldle is about the world, Flaggle is about flags," he pointed out. The New York Times disagrees. Worldle is "nearly identical in appearance, sound, meaning, and imparts the same commercial impression to... Wordle," it says in its legal document. The paper told the BBC it had no further comment to make beyond the contents of its legal submission.

British inventor Josh Wardle developed Wordle in 2021 as a side project to keep his girlfriend entertained. But since then it has become a behemoth, reaching millions of people worldwide. By contrast, around 100,000 people play Worldle every month, according to Mr McDonald, who is based in Seattle. It is not available as an app and can only be played via a web browser. It contains ads, with an option to play ad-free for 10 pounds per year but Mr McDonald says that most of the money he makes from the game goes to Google because he uses Google Street View images, which players have to try to identify.
Other popular [dot]LE games include:
- Quordle, a set of four words to guess at the same time
- Nerdle, a maths-based challenge
- Heardle, which is based on identifying music

"There's even another game called Worldle, which involves identifying countries by their outlines," notes the BBC. "The New York Times declined to say whether it intended to pursue them as well."
Games

Twitch Terminates All Members of Its Safety Advisory Council (cnbc.com) 39

According to CNBC, Twitch is expected to terminate all members of its Safety Advisory Council on Friday. "The council is a resource of nine industry experts, streamers and moderators who consulted on trust and safety issues related to children on Twitch, nudity, banned users and more," notes the report. From the report: The Amazon-owned game-streaming company formed its Safety Advisory Council in May 2020 to "enhance Twitch's approach to issues of trust and safety" on the platform and guide decisions, according to a company webpage. The council advised Twitch on "drafting new policies and policy updates," "developing products and features to improve safety and moderation" and "protecting the interests of marginalized groups," per the webpage.

For four years, the group advised the company on "hate raids" on marginalized groups and nudity policies, among other things. But in the afternoon of May 6, council members were called into a meeting after receiving an email that all existing contracts would conclude on May 31, 2024, and that they would not receive payment for the second half of 2024. The council was not made up of Twitch employees, but rather advisors, including Dr. Sameer Hinduja, co-director of the Cyberbullying Research Center; Emma LlansÃ, director of the Center for Democracy and Technology's Free Expression Project; and Dr. T.L. Taylor, co-founder and director of AnyKey, which advocates for diversity and inclusion in gaming.

"Looking ahead, the Safety Advisory Council will primarily be made up of individuals who serve as Twitch Ambassadors," the email, viewed by CNBC, stated. In a formal notice in the same email, the company wrote, "Pursuant to section 5(a) of the SAC advisor Agreement, we are writing to provide you with notice of termination... This means that the second 2024 payment won't be issued." Twitch Ambassadors are users of the streaming platform "chosen specifically because of the positive impact they've contributed to the Twitch community," according to the company's website. Payment depended on the length of the contract, but council members were paid between $10,000 and $20,000 per 12-month period, according to a source familiar with the contracts.

Microsoft

Call of Duty: Black Ops 6 is Coming To Xbox Game Pass On Its Release Day (engadget.com) 15

An anonymous reader shares a report: Just before Microsoft closed its acquisition of Activision Blizzard, it said that it would take some time to bring the publisher's titles to Game Pass. We've only seen one such addition so far in the form of Diablo IV, but the company has announced another, somewhat notable one. Call of Duty: Black Ops 6 will be available on Game Pass on its release day later this year.

Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.

Games

Bungie Wins Lawsuit Against Cheat Maker Aimjunkies (pcmag.com) 64

Bungie has won a first-of-its-kind lawsuit against cheat maker Phoenix Digital.ÂFrom a report: The case was potentially the first-ever video game cheating jury trial and resulted in Bungie winning $63,210 in damages from Phoenix Digital,Âwhich isÂalso known as Aimjunkies. While cheating in a game is not illegal, Bungie was able to sue the cheat maker under the argument that reverse engineering the game, specifically Destiny 2, to find those cheats violates the company's copyright. In this case,ÂPCGamer notesÂthat Aimjunkies also accused Bungie of violating its copyright by accessing one of its employees' computers,Âsomething Bungie argued was just part of its normal detection process for cheating and is covered by the game's EULA. The judge rejected Aimjunkies' claim.
Nintendo

Ubuntu 24.04 Now Runs on the Nintendo Switch (Unofficially) (omgubuntu.co.uk) 6

"The fact it's possible at all is a credit to the ingenuity of the open-source community," writes the blog OMG Ubuntu: Switchroot is an open-source project that allows Android and Linux-based distros like Ubuntu to run on the Nintendo Switch — absolutely not something Nintendo approves of much less supports, endorses, or encourages, etc! I covered the loophole that made this possible back in 2018. Back then the NVIDIA Tegra X1-powered Nintendo Switch was still new and Linux support for much of the console's internal hardware in a formative state (a polite way to say 'not everything worked'). But as the popularity of Nintendo's handheld console ballooned (to understate it) so the 'alternative OS' Switch scene grew, and before long Linux support for Switch hardware was in full bloom...

A number of Linux for Switchroot (L4S) distributions have since been released, designated as Linux for Tegra (L4T) builds. As these can boot from a microSD card it's even possible to dualboot the Switch OS with Linux, which is neat! Recently, a fresh set of L4T Ubuntu images were released based on the newest Ubuntu 24.04 LTS release. These builds work on all Switch versions, from the OG (exploit-friendly) unit through to newer, patched models (where a modchip is required)...

I'm told all of the Nintendo Switch internal hardware now works under Linux, including Wi-Fi, Bluetooth, sleep mode, accelerated graphics, the official dock... Everything, basically. And despite being a 7 year old ARM device the performance is said to remain decent.

"Upstream snafus have delayed the release of builds with GNOME Shell..."
Facebook

Meta, Activision Sued By Parents of Children Killed in Last Year's School Shooting (msn.com) 153

Exactly one year after the fatal shooting of 19 elementary school students in Texas, their parents filed a lawsuit against the publisher of the videogame Call of Duty, against Meta, and against the manufacturer of the AR-15-style weapon used in the attack, Daniel Defense.

The Washington Post says the lawsuits "may be the first of their kind to connect aggressive firearms marketing tactics on social media and gaming platforms to the actions of a mass shooter." The complaints contend the three companies are responsible for "grooming" a generation of "socially vulnerable" young men radicalized to live out violent video game fantasies in the real world with easily accessible weapons of war...

Several state legislatures, including California and Hawaii, passed consumer safety laws specific to the sale and marketing of firearms that would open the industry to more civil liability. Texas is not one of them. But it's just one vein in the three-pronged legal push by Uvalde families. The lawsuit against Activision and Meta, which is being filed in California, accuses the tech companies of knowingly promoting dangerous weapons to millions of vulnerable young people, particularly young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance."

"To put a finer point on it: Defendants are chewing up alienated teenage boys and spitting out mass shooters," the lawsuit states...

The lawsuit alleges that Meta, which owns Instagram, easily allows gun manufacturers like Daniel Defense to circumvent its ban on paid firearm advertisements to reach scores of young people. Under Meta's rules, gunmakers are not allowed to buy advertisements promoting the sale of or use of weapons, ammunition or explosives. But gunmakers are free to post promotional material about weapons from their own account pages on Facebook and Instagram — a freedom the lawsuit alleges Daniel Defense often exploited.

According to the complaint, the Robb school shooter downloaded a version of "Call of Duty: Modern Warfare," in November 2021 that featured on the opening title page the DDM4V7 model rifle [shooter Salvador] Ramos would later purchase. Drawing from the shooter's social media accounts, Koskoff argued he was being bombarded with explicit marketing and combat imagery from the company on Instagram... The complaint cites Meta's practice, first reported by The Washington Post in 2022, of giving gun sellers wide latitude to knowingly break its rules against selling firearms on its websites. The company has allowed buyers and sellers to violate the rule 10 times before they are kicked off, The Post reported.

The article adds that the lawsuit against Meta "echoes some of the complaints by dozens of state attorneys general and school districts that have accused the tech giant of using manipulative practices to hook... while exposing them to harmful content." It also includes a few excerpts from the text of the lawsuit.
  • It argues that both Meta and Activision "knowingly exposed the Shooter to the weapon, conditioned him to see it as the solution to his problems, and trained him to use it."
  • The lawsuit also compares their practices to another ad campaign accused of marketing harmful products to children: cigarettes. "Over the last 15 years, two of America's largest technology companies — Defendants Activision and Meta — have partnered with the firearms industry in a scheme that makes the Joe Camel campaign look laughably harmless, even quaint."

Meta and Daniel Defense didn't respond to the reporters' requests for comment. But they did quote a statement from Activision expressing sympathy for the communities and families impacted by the "horrendous and heartbreaking" shooting.

Activision also added that "Millions of people around the world enjoy video games without turning to horrific acts."


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